![age of wonders iii initiate age of wonders iii initiate](https://i.ytimg.com/vi/FzSIqPpKaDs/hqdefault.jpg)
FC doesn’t give you that option, except for battering rams. An added bonus that I did not expect was that if I initiate an attack, then see that I am receiving a good kicking, I can make a run for the exit. Is there a way to attack enemy units just inside the wall with archers?ĭon’t just yell, run like hell! I expected to do better in TC than I would in FC, and some results have certainly been spectacularly good. RANGED ATTACKS 3: If my archers are next to an enemy wall, with enemy units just inside the wall, I seem to be unable to hit them.
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If the box has 100 in it, does it mean there is no point in firing the ranged attack at that target, as there is 100% probability of hitting the obstruction? I could probably find out from reading the instructions, I guess RANGED ATTACKS 2: I notice that boxes pop up with numbers in them if there is a possible obstruction. I try to put the ranged attacks out on the flanks, and the cavalry in the middle, so that the cavalry don’t obstruct the ranged attacks. RANGED ATTACKS 1: I often use a stack that combines cavalry and archers/priests/heroes. Why? Did I imagine it? Is Round Attack only effective against certain types of unit? Am I going crazy? I found that if I used Round Attack I seemed to end up worse off than if I just clicked on the enemy and sent the Warlord to attack without selecting Round Attack. ROUND ATTACK: I was using an Orc Warlord in TC. I am a bit of a TC “virgin”, and have some fairly basic questions that I want help with, please: